Tuesday, November 1, 2022

Second Life

-Wikipedia description: "An online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-player online virtual world." 

    -Very similar to the OASIS in "Ready Player One"

-Designed by Phillip Rosedale, developed and published by Linden Lab

-Free to use

-Initially released on June 23, 2003

-Platforms are/were Windows, macOS, Linux, Classic Mac OS, and Mac operating systems

-Engine is Havok

-The game failed to become a mass-market product 

    -High learning curve

    -Platform meltdowns

    -Copyright infringements

    -Unrealistic expectations

-Staging a comeback to challenge tech giants (ex. Meta)

-As of 2021, there have been reported to be around 65 million active users on Second Life

-Received $11 million in funding 

-Resembles the Sims game

-In-app purchases 

-"Explore. Discover. Create. A new world is waiting..." - Second Life website

-Social space for events and remote meetings

-Music clubs, roleplaying communities, virtual cinemas, meeting new people, an inclusive haven of self-expression, shopping, and more.


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