-Wikipedia description: "An online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-player online virtual world."
-Very similar to the OASIS in "Ready Player One"
-Designed by Phillip Rosedale, developed and published by Linden Lab
-Free to use
-Initially released on June 23, 2003
-Platforms are/were Windows, macOS, Linux, Classic Mac OS, and Mac operating systems
-Engine is Havok
-The game failed to become a mass-market product
-High learning curve
-Platform meltdowns
-Copyright infringements
-Unrealistic expectations
-Staging a comeback to challenge tech giants (ex. Meta)
-As of 2021, there have been reported to be around 65 million active users on Second Life
-Received $11 million in funding
-Resembles the Sims game
-In-app purchases
-"Explore. Discover. Create. A new world is waiting..." - Second Life website
-Social space for events and remote meetings
-Music clubs, roleplaying communities, virtual cinemas, meeting new people, an inclusive haven of self-expression, shopping, and more.
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